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Syllabus Week 1 Weeks 14 Week 16
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Week 6 Notes
Create a new folder called Maps on your H drive and save these image files in it: Using Maps with Standard Materials Understanding Maps
Add texture with Bump map
Materials types We will not use Advanced Lighting Override, Architectural, Lightscape, Matte/Shadow, Morpher, or Shell materials in this class. Creating non-Standard materials
Ink ‘n Paint material
Multi/Sub-object material
Use AEC Template materials for AEC objects (open AEC Template material library from Material/Map browser) Assignments: 1. Read Chapter 9 in the Visualization Curriculum Student Workbook. Complete the chapter exercises. 2. Open your house scene. Add realistic materials to your walls, doors, and windows. Use the correct template for each AEC object. If you need to change material ID numbers on the walls, use the Edit Mesh modifier, Polygon sub-object; the Material ID rollout is at the bottom of the panel. 4. Assign materials to the floor slab. The sides should be concrete, and the upper faces flooring. You can either detach the upper surface as a separate object, or create a multi/sub-object material for it. If you want different materials in different rooms, you can use ShapeMerge or Slice Plane to mark out different areas of the floor, assign material IDs to the areas, and use a multi/sub-object material to place materials in each area. 5. See the tutorial Create a Simple Realistic Looking Scene by Okii Shirow at 3D Total - this tutorial shows how materials make a scene, also what a Blend material is. Next week we will add furniture and accessories to complete the house. |