DFTG 1373 Home

Syllabus

3D Links

3D Models & Maps

Week 1
Course Introduction

Week 2

Week 3

Week 4

Week 5

Week 6

Week 7

Week 8

Week 9

Week 10

Week 11

Week 12

Week 13

Weeks 14
Thanksgiving Holiday

Week 15

Week 16
Final Project Due


 

 

Week 3 Notes

 

Basic object creation & parameters

  • Crash Course 1 - Object Creation

The Create panel
Standard and extended primitives
Create by mouse
Keyboard entry
Object parameters
Standard primitives
Extended primitives
Splines

Object selection & display

  • Crash Course 1 - Selection Tools

Naming objects
Select tool, select by name, add to selection, remove from selection
Window/crossing, selection flyout
Hiding and freezing objects
Isolating objects
Selection sets
Groups

Transforms

  • Crash Course 1 - Transforms

Coordinate systems
Transform gizmos
Move, rotate, scale
Transform type-ins, absolute/offset mode
Using snaps
Align
Clone

  • Crash Course 1 - Duplicates and Clones
  • Copies, Instances, References tutorial at Area

Mirror
Array

  • Creating Arrays video at Area

Basic modification

Modify panel & modifier stack

  • Crash Course 1 - Modifiers

Bend modifier
Taper modifier
Twist modifier
Melt modifier
Noise modifier
Relax modifier
TurboSmooth modifier
Shell modifier
Sweep modifier

  • Basic Modifiers (Sweep) at Area

Symmetry modifier
Extrude modifier
Bevel modifier
Other parametric modifiers: Ripple, Wave, Lattice, Skew, Spherify, Push, Squeeze, Stretch

Assignments:

  1. Read Chapters 3, 4, and 5 in the Visualization Curriculum Student Workbook. Complete the exercises in the chapters for extra practice.
  2. Create a wide narrow plane, and an extruded star. Make sure they both have several segments. Copy the plane 3 times and the star 9 times, and move them so that they are arranged as in the image below.
    Leave the original objects alone, and apply a different modifier to each of the copies. Remember that some modifiers work better with different shapes.
  3. Find an image of a piece of furniture that you like (try looking at furniture store websites). Create the piece in Max. Insert the image and the rendering of your Max model on a single page Word document to compare them. Bring both the printout of the Word document and the Max file to class next week.

 

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