Elements of Design
Line | Shape |
Texture | Value and Color | Space
Here is a short
introduction to graphic design theory, explaining the different aspects of
design which are considered when composing a piece of fine art or producing a
graphic layout in commercial art. I call it classic theory because it forms the
basis for many decisions in design.
LINE
A line is a form
with width and length, but no depth. Designers use visual lines to create
edges, outlines of objects. A line is created by the angle of type or images.
Line Direction - The direction of a line can convey
mood.

Horizontal lines are calm and quiet,

Vertical lines suggest a potential for movement,

Diagonal lines strongly suggest movement and
give a feeling of vitality to a layout.
Line as Contour and Gesture

Lines used to
follow the edges of forms are called contour
drawings

Designs which
seem to depict more movement than actual outlines are called gesture.
Line as Value

Lines or crosshatching can also be used to create areas of
grey inside a drawing. These areas of darker shading inside a figure, called
areas of value, can give a more three-dimensional feeling to an object.
SHAPE
A shape is an
enclosed object. Shapes can be created by line or by color and value changes
which define their edges.
Volume and Mass
Shape is
considered to be a two-dimensional element, while three-dimensional elements
have volume or mass. Therefore, a design has shapes, while a sculpture has
volume and mass.
Positive/Negative shapes

In a design, the
shapes that the designer has placed are considered the positive shapes. The
spaces around the shapes are the negative spaces. It is just as important to
consider the negative space in a design as the positive shapes. Sometimes designers
create layouts that have no distinction between positive and negative spaces.

TEXTURE
Texture is the
surface quality of an object. We experience texture when we touch objects and
feel their roughness, smoothness or patterns. Texture is the designer’s way of
mapping these tactile impressions on to the two-dimensional picture. Texture is
created by varying the pattern of light and dark areas on an object. Notice how
the areas of light and dark give the impression of depth to the layouts below.


VALUE AND COLOR
Value

Value refers to
the relative lightness or darkness of a certain area. Value can be used for
emphasis. Variations in value are used to create a focal point in a design. A
light figure on a dark background will be immediately recognized as the center
of attention, similarly for a dark figure on a mostly white background. Gradations
of value are also used to create the illusion of depth. Areas of light and dark
can give a three-dimensional impression.
Color

Color occurs when
light in different wavelengths strikes our eyes. Objects have no color of their
own, only the ability to reflect a certain wavelength of light back to our
eyes. As you know, color can vary in differing circumstances. For example,
grass can appear gray in the morning or evening or bright green at noon. Colors
appear different depending on whether you view them under incandescent,
florescent or natural sunlight. Colors also change according to their
surroundings. You can see this by looking at the color squares below - the
reddish outline box is the same color in all the examples.
Color and value will be covered more
extensively in a later class
SPACE
Illusion of Space and Depth
We live in a
three-dimensional world of depth. When we look around us, some things seem
closer, some further away. The designer can also show the illusion of depth by
using the following means:

Size & Vertical Location
Since objects in
our environment look smaller when they are farther away, the easiest way to
show depth is to vary the size of objects, with closer objects being larger and
more distant objects being smaller. As well, we perceive objects that are
higher on the page and smaller as being further away than objects which are in
the forefront of a layout.

Overlapping
When objects are
partially obscured by other objects in front of them, we perceive them as
further back than the covering objects. We do not see them as incomplete forms,
just further back.

Detail
Detail uses color,
value contrasts and focus to show depth. Objects which are further away
generally have less distinct contrast - they may fade into the background or
become indistinct dark areas. The foreground objects will be clear with sharper
contrast.

Linear Perspective (Converging
Lines)
Linear
perspective is based on the idea that all lines will converge on a common point
on the horizon called the vanishing point. You have observed linear perspective
when you notice that the lines on the highway appear to meet at a point in the
distance. Designers use linear perspective to create a focal point for a
picture. These lines converging lead our eyes towards that point. Often, the
most important object or person in the picture will be located at that point.
You can see in the design above how all the lines in the drawing seem to lead
your eye toward the plane in the center back of the poster.